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Gamification – Reflection #3 – Get off the Record

Posted by MrD on November - 28 - 2011

“Couch Commerce” That is the new catchphrase that I’m sure will be part of our everyday vernacular soon. The new smartpads are replacing laptops, and it is not uncommon to see people sitting around on mall benches, in passenger seats of cars, on subway trains, and waiting rooms at the doctor’s office with one on  [ Read More ]

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All is well in the world of online gaming it seems.  New Xbox 360 games like Gears of War 3 and Rage are keeping gamers coming back for more. Uncharted 3 and Call of Duty: Modern Warfare 3 are predicted to be the biggest games the Playstation 3 has ever known. New mutliplayer experiences are  [ Read More ]

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Gamification – Reflection #1

Posted by MrD on September - 10 - 2011

Two weeks into the school year and the gaming elements are hit and miss. I am finally able to sit back and reflect on what has and has not worked, and which elements I plan on adding or dropping. WORKS! Adding gaming elements outside of my actual class has been the most exciting part to  [ Read More ]

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Gamification Survival Kit

Posted by MrD on August - 22 - 2011

  This Kit will help you on your Quest to Gamify your Classroom! Game On! I put a ton of work into this over the summer 2011. Please buy the kit and help a teacher! CLICK HERE TO DOWNLOAD THE KIT

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Edmodo vs. My Summer Vacation

Posted by MrD on August - 13 - 2011

My story will jump around a bit in a Pulp Fictionish way without all the gunfire or John Travolta. Bear with me please. So much has changed for me this summer; it is hard to mentally grasp it all. I just finished emailing the co-founder of Class Dojo. We are Skyping next week about collaborating  [ Read More ]

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EDMODOCON 2011 - Education Gamification Presentation Gamification   PDF    /  Word A new way to manage classroom instruction is slowly creeping into the world of education:  “Gamification“. Gamifying simply means turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Gamifying isn’t anything new; businesses  [ Read More ]

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